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If the Dragonborn sides with the Stormcloaks
Skyrim Civil WarMajor BattlesIf the Dragonborn sides with the Imperials
Era
Fourth, 4E 176[2] – ongoing (Possible ending in 4E 201[3])
Place
ConcurrentDragon Crisis (4E 201)
[Source]
The Skyrim Civil War, called the Stormcloak Rebellion[5] by the Empire, and frequently shortened to simply the Civil War[6] is an ongoing civil war in the province of Skyrim. It began several years prior to the death of High KingTorygg,[7][8] but worsened after he was slain by the Jarl of Windhelm, Ulfric Stormcloak.[9][10] According to Igmund, the Jarl of Markarth, the war 'truly started' after Ulfric and his militia (the Stormcloaks) were imprisoned.[11]
Prelude
During the Great War against the Aldmeri Dominion, Ulfric was taken captive by the Dominion, and interrogated, after which he was listed as an asset to Elenwen. During this interrogation, Ulfric was made to believe that he divulged information which led to the fall of the Imperial City before being allowed to escape. Thalmor sources imply that they kept some degree of contact with Ulfric following his escape.[12]
At the end of the war in 4E 175, Emperor Titus Mede II signed the White-Gold Concordat. The terms of the treaty included banning Talos worship.[13] After the Great War ended, the Thalmor established contact with Ulfric, believing that he could be a valuable asset. The Markarth Incident proved his worth to them, although the Thalmor later forcibly imprisoned him.[12]
Following the signing of the treaty, Ulfric led a force of militia to retake The Reach, which had declared independence under the Forsworn during the Great War. Ulfric held the city and refused to surrender it to the Imperial Legion until they agreed to allow Talos worship once again.[14] Following the Imperial acceptance of Ulfric's demands, the Aldmeri Dominion forced Ulfric and his militia to be arrested, and established a presence in Skyrim to oversee enforcement of the ban on Talos worship, which had up until that point been largely ignored.[11][15] After the Markarth Incident, Ulfric refused direct contact with the Thalmor.[12]
BelligerentsStormcloaks
The Stormcloak uprising was initiated by JarlUlfric Stormcloak of Eastmarch after the Markarth Incident,[2] and aims to remove the Imperial Legion from Skyrim and turn the province into an independent kingdom. The rebels' stated goals include lifting the ban on Talos worship across Skyrim, expelling or executing all the Thalmor Justiciars[16] who have been granted the authority by the Empire to enforce the White-Gold Concordat within the province, crown Ulfric Stormcloak the High King of Skyrim,[17] and to independently prepare Skyrim for a future war with the Aldmeri Dominion.[16][17]
Besides stemming from deep discontentment with the ban on Talos worship, a secondary motivation behind the Stormcloak uprising is the belief that the Mede Dynasty and the Empire of Cyrodiil have become a puppet state of the Thalmor in all but name, and no longer has the legitimacy to rule over Skyrim. The Stormcloaks claim to hold fast to old Nord customs and values and recruit from those who share their principles. They consider themselves the 'true sons and daughters of Skyrim' since they are the only force in Skyrim who have not capitulated to the Aldmeri Dominion and are openly revolting against their influence.[16] The Stormcloaks see the Empire's Thalmor influenced laws as a threat to their Nordic way of life.[9] They believe once they have consolidated their control over Skyrim, they can set to reforming the autonomous kingdom into a strong and fearless nation capable of finishing the war with Aldmeri Dominion and not be hindered by the Empire's harmful policies.[18][19]
The Stormcloak rebellion represents a large enough portion of Skyrim's population to have triggered a civil war. Some Nords, notably Jarl Laila Law-Giver of Riften, do not entirely trust or support Ulfric but back the Stormcloaks as they share the common goal of independence from the Empire,[20] while others feel the civil war bleeds Skyrim dry and will leave the Thalmor as the sole beneficiaries.[5]
The name 'Stormcloaks' was created by the Empire in an attempt to belittle the uprising, by implying that its supporters are Ulfric's personal lackeys in his bid for power. However, the rebels have since defiantly taken the name and made it their own, to honor the common cause of Skyrim's independence they are fighting for.[19] Others state the name was created by Ulfric himself to show his lust for power.[21]
Their base of operations is the Palace of the Kings in the city of Windhelm, with Galmar Stone-Fist serving as their field commander.
Imperial Legion
The Imperial Legion is the military arm of the Empire, which, prior to its Great War with the Aldmeri Dominion, ruled over most of Tamriel. The Legion is attempting to quell the rebellion led by Ulfric Stormcloak, with the goal of restoring the peace and keeping Skyrim in the Empire.[5]
The Imperial Legion believes that as a province of the Empire, Skyrim must abide by its laws and customs.[9] Though most do not approve of the White-Gold Concordat, the Imperials are forced to allow the Thalmor to uphold it in order to preserve the peace between the Empire and the Aldmeri Dominion.[22][23][24] If any legionaries keep faith in Talos, as it is implied Legate Rikke or Hadvar do, they keep their religion to themselves and pray to Talos discreetly and out of earshot. Though the Empire has appeased the Aldmeri Dominion's demands, Vittoria Vici, the cousin of Emperor Titus Mede II, states that the Empire has little love for the Dominion.[25] Even so, high ranking Imperials do acknowledge that Ulfric is not wrong that the Thalmor hold influence over the Empire.[26] Some Imperial loyal Jarls and lords recognize the power of the Thalmor and seek to ingratiate themselves with them if it serves their interests.[27][28][29] These people state that the times of war between the Empire and Aldmeri Dominion should be over[29] and that peace and prosperity is good for everyone.[27] At the same time, Maven Black-Briar respects the Thalmor due to them holding power.[28]
The majority of Skyrim's more affluent populace are supportive of the Empire, as they feel Ulfric's speeches amount to political posturing and that his underlying motive is to become Skyrim's new High King.[30] Furthermore, some of the Imperial supporters cling to the prosperous trade they have had with Cyrodiil,[31] while others simply believe they have a better chance of defending against the Aldmeri Dominion if they are united with the Empire.[32]
General Tullius is the military governor of Skyrim and the commander of the Legion in the province. He leads the Imperial war effort.[9] Tullius has only been around for a few months, but has really turned things around for the Empire.[33] A noteworthy event is him directing the ambush, and capturing Ulfric Stormcloak and his top lieutenants at Darkwater Crossing.[33] In Skyrim, the Legion is headquartered at Castle Dour in the city of Solitude,[9] with Legate Rikke serving as their field commander.[34]
Events occuring prior to 4E 201
Current events
Initial territories
Initially, both the Empire and the Stormcloak Rebellion control four Holds. The Empire controls Falkreath, Haafingar, Hjaalmarch, and the Reach, while the Stormcloaks control Eastmarch, the Pale, the Rift and Winterhold. Balgruuf the Greater, Jarl of the central Whiterun Hold, remains uneasily neutral, but he will eventually side with the Empire once the war is joined, regardless of which side the Dragonborn chooses.
Thalmor influence
The Thalmor plays a role in the Skyrim civil war, certain sources indicate that they are the (indirect) cause of the Civil War in Skyrim. Prior to the Markarth Incident, everyone still had their shrines of Talos.[15] However, when the Thalmor found out about the Empire breaking the terms of the White-Gold Concordat, they demanded the arrest of Ulfric Stormcloak and his millitia,[2] at this point the Emperor was also forced to grant the Thalmor access[23] to Skyrim and give them the rights to 'drag people from their houses' if they worshiped Talos.[15] Ultimately, this is where the Civil War truly started.[2] They also played a role at the execution in Helgen, where they tried to save Ulfric Stormcloak from execution, in order to keep the war going.[41] While the Thalmor themselves were unsuccesful in stopping the execution, Alduin's attack on the town allowed Ulfric to escape.[42]
The Imperial Legion has sent Legate Fasendil to Skyrim to keep an eye on the Thalmor, who suspects that they are behind the unrest in Skyrim.[43] The Thalmor dossier on Ulfric Stormcloak states than an Imperial victory harms the Thalmor's overall position in Skyrim and that a Stormcloak victory should also be avoided. The Thalmor state that they benefit the most from a long war in which neither the Empire, nor the Stormcloaks 'wins'.[41]
Major battlesBattle for Whiterun
Whiterun Hold had been neutral territory during the Skyrim Civil War,[44] with skirmishes on both sides[45] taking place in the Hold and Fort Greymoor switching hands between the Empire and Stormcloaks on a regular basis.[46] Jarl Balgruuf refused the Legion's right to garrison troops in Whiterun city, on the other hand he also refused to acknowledge Ulfric's claim.[47] After an unknown period of time, Ulfric started planning an attack on Whiterun.[48][47][44][49] Shortly after Balgruuf got to know of this news, he declared his allegiance to the Empire.[50]
In SkyrimIf the Dragonborn sides with the Imperials
If the Dragonborn sides with the Stormcloaks
(Note that depending on choices made during 'Season Unending,' Fort Dunstad, Fort Greenwall, and Fort Kastav will have to be conquered in place of the previously mentioned three.)
Trivia
Gallery
A card from The Elder Scrolls: Legends portraying a member of the Stormcloaks, and a member of the Imperial Legion.
An Imperial camp.
A Stormcloak camp.
See alsoAppearances
References
Discussions about Skyrim Civil War
So, you’re about to start an exciting new adventure in Tamriel. Maybe you’ve played Skyrim before. Maybe this is your first go-around. If you’re playing on console, a wealth of options are now available to you, all thanks to the power of mods.
Accessing mods is easy: there should be an option right on the main menu:
Once selected, you will be prompted to sign in to your Bethesda account. If you don’t have one, you can make on here. From there, you should be able to see the most popular mods, highly rated mods, and more:
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It’s literally just a matter of selecting your preferred mod, and downloading it. Easy. Do note that if you have mods active, your save file will disable achievements and trophies.
It’s also worth noting that, depending on what platform you are playing on, your options will greatly differ. Unfortunately, on PS4, mods are more limited—Bethesda says that PS4 mods will not be able to use “external assets,” which is a bummer. Some of the most famous, classic Skyrim mods, like the one that replaces Dragons with Thomas the Tank Engine, use all sorts of outside assets. Alas.
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You can see this limitation on display when you compare the mod offerings. PS4, as of this writing, only has 47 mods on day one. Xbox One, by contrast, has 122. Both will gain many more mods as the days go on, but if you have a choice between the two versions, I’d suggest going with Xbox One—no shade, but that platform has more options. Bethesda says that in terms of storage available, you get 5 GB of mods on Xbox One and 1 GB of mods on PS4 as well.
With all of that said, what should you download? While you can view mods through the in-game interface, you can also sort through them on the official Bethesda website. Online, if you are logged in, you can queue up mods to download on your console, which is handy.
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Here’s what you should get, ranging from serious mods to totally ridiculous tweaks. It’s not Skyrim unless it’s both hardcore yet absurd, after all.
Unofficial Skyrim Special Edition Patch, by Arthmoor
“A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Features: - Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed. - Created by the authors of the Unofficial Oblivion Patch series. - No unsafe changes (such as deletions of stock objects). - Designed to be compatible with as many other mods as possible.”
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Download for Xbox One here.
Call of Trainwiz, by TrainWiz
“People have often asked me “Trainwiz, if you are a wizard, and a train wizard, what train spells do you know?” So, to show those people, I created this mod. It adds a shout that, when used, will create an effect similar to Alduin’s meteor shower spell. Except instead of meteors, they’re trains. It will rain trains. You have read this correctly, and you have been warned. I take no responsibility for any damages sustained while it’s raining [censored] trains.”
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Download for Xbox One here.
Just Walk: No Fast Travel by DylanJames
“Just Walk” is a mod that disables Fast Travel and Fast Travel Messages in all of the vanilla worldspaces.
Download for Xbox One here, and for PS4 here.
Cutting Room Floor, by Arthmoor
“A content restoration mod for Skyrim and the official DLCs. From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. Villages that were supposed to exist have been brought back. Quests that were partially implemented have been completed. Minecraft ps4 mod download. Various items have been restored that were still in the data files. NPCs have been brought back to the game and given homes where appropriate. Plus plenty of other random bits of stuff that was mentioned in the game but didn’t exist yet.”
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Immersive Poisoned Apples, by Bombchu
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“Purification of Skyrim is my love letter to Oblivion’s Dark Brotherhood questline. After finding the recipe, you’ll be able to craft Poisoned Apples at any cooking station if you have the ingredients. You can then offer the them to denizens of Skyrim in conversation, depending on your relationship with the individual and your speechcraft skill. Also, depending whom you ask, you might see surprising responses ;) You’ll also be able to sneak them into the pockets of unsuspecting victims to be discovered and consumed soon after. Note that this method does not work when used on members of the Thieve’s Guild.”
Elemental Destruction Magic, by reaperix
“Elemental Destruction Magic Adds earth, water, and wind as new types of destruction magic. Besides dealing the same amount of health damage as their vanilla counterparts, each new type of destruction magic has a unique secondary effect as well. Water spells stop enemy Magicka and Stamina regeneration for several seconds, earth spells stop Health regeneration and have a chance to stagger targets, and wind spells have a chance to blow targets away. This mod contains 30 new spells, including 24 destruction spells, 6 conjuration spells, 3 weapon enchantments, and 3 armor enchantments, and 6 new perks. New spell casting enemies that use these new spells have also been added. This mod also includes the spell Ash Cloak, to replace the vanilla Whirlwind Cloak spell and adds a new Dragon Priest masks for each element.”
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Download for Xbox One here. A similar mod, Phenderix Magic Evolved, adds 350 new magic spells on PS4, and can be downloaded here.
Campfire: Complete Camping System, by Chesko
“Campfire is the most feature-rich camping gameplay mod for Skyrim, and the foundation of Frostfall. You are immediately granted two new Survival Skills, found in your Magic menu: Resourcefulness, and Instincts. Build a campfire from a small, fragile spark to a roaring blaze, and use it to cook with a cooking pot (or just grill right over the flames). Sit with your followers, keep warm, and let the larger campfires uplift and inspire you (granting a small XP bonus). Create tents at any tanning rack. Stalk your prey using Instincts to see the sounds of nearby moving creatures, and be able to smell the dead (and undead!) from a long distance. Create and buy camping equipment using items in the world around you. Build 4 different kinds of tents, create tanning racks, a portable enchanting kit, and more. Use found deadwood to build hatchets, arrows, and other useful creations. You can create over a dozen useful items on-the-spot no matter where you are in Skyrim.”
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Frostfall: Hypothermia Camping Survival, by Chesko
“REQUIRES CAMPFIRE: COMPLETE CAMPING SYSTEM. 3.3 RELEASED. EXPECT UPDATES THROUGHOUT THE NIGHT! ENJOY! You are now prepared to face a colder, harsher Skyrim. The three main components of Frostfall are hypothermia, cold water survival, and camping. Frostfall adds a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. An immersion mod should never get in the way of having fun. Frostfall tracks your location, weather, time of day, worn clothing, and more, to determine your current condition in a seamless way that feels easy to jump into and start playing. It is highly customizable, whether you’re looking for a lightweight immersion enhancement or a deeper challenge.”
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Beast Skeletons, by Prometheus
“The Elder scrolls world feature several races, but , don’t you find strange that in all dungeons and caves you only find human skeletons and skulls? This mod solves this little immersion problem by adding new skeletons for all races in a lore and non intrusive way . After all Skyrim is still a human dominated land so those beast skeletons will be rare, but yet , now will exhist in world.”
This subreddit for anything and everything related to Warhammer 40k Rules.Be respectful.DO NOT post point values for weapons and upgrades in your army lists, only the total point value of the unit. Warhammer 40k plasma gun.
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Funny Followers, by Trainwiz
By now you’ve probably realized that there just aren’t any followers out there that really tickle your fancy! You’re disappointed, and expected followers that were a bit more.. well, funny.
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The Forgotten City, by The Modern Storyteller
The Forgotten City is an award-winning, critically acclaimed expansion mod offering a unique 6 - 8 hour experience: a murder mystery investigation set in an ancient underground city. You’ll need to solve it using your wits, and the ability to travel through time. It has a dark, non-linear story in which you’ll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas. It features multiple endings, an original orchestral score, and professionally voiced dialogue.
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Rain and Snow FX, by Chesko
Rain and Snow FX allows your character to show frost and wetness (complete with dripping particle effects) when in the rain and in snowstorms. Your skin will also be wet during and just after swimming. When the weather clears or you walk into an interior, the effect will quickly go away. When in the snow, your skin and armor will ice over in a noticeable way. When in the rain, the effect is more subtle, but your skin will be shiny and dripping.
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Ars Metallica by Arthmoor
A simple mod to expand on the crafting system in Skyrim. The crafting system is one of Skyrim’s better features, but for thieves and archers, there’s not much use for the system. Light armor is dead easy to come by in already finished forms, but arrows can sometimes be scarce in the types you may want. Lockpicks have been known to be somewhat scarce too, yet are relatively basic to construct.
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Alternate Start - Live Another Life, by Arthmoor
Misery and despair have haunted you all your life. Just when you thought it couldn’t get any worse, you’ve been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It’s been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you’re running out of food. At least you have that leak in the wall for water. It seems as though you’ve been forgotten, soon to rot away and die.
The eight have forsaken you! Or.. have they? Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!
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Relationship Dialogue Overhaul by Cloudedtruth
Adds over 5,000 lines of completely voiced dialogue for NPCs for more than 50 voice types, focusing mainly on friends, followers, spouses, and rivals. All dialogue is voiced using the original voices from the game, achieved through re-adding existing dialogue in new and suitable places, as well as editing together multiple lines to form brand new dialogue.
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Rich Merchants of Skryim, by Micah Ghost
This is a simple mod that increases the extremely low vinilla merchant gold level to 10,000 gold for every merchant in game.
Immersive Indigestion, by AlpineYJ
This mod adds some indigestion to most of the NPCs in Skyrim. In other words, they now burp and expel flatulence. This is especially so when they are eating, exerting large amounts of effort (swinging a weapon), or when they discuss parts of the civil war with you. Yes, some of the sounds I created myself using my own indigestion. I won’t tell you which ones. :)
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VioLens - A Killmove Mod by The-Reko
VioLens - A Killmove Mod SE gives you in-game control over both Ranged and Melee Killmoves.
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Ring Of Increased Carry Weight by Micah Ghost
A simple mod that adds a one ring that gives the wearer 1000 points of extra carry weight per ring, and another that adds 1000000 carry weight. It’s your choice.
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Katnip for Khajiits
This mod adds dried catnip to Skyrim, purchasable from the Khajiit caravans. If you are a Khajiit, the effects will be like that of a drug - similar to how catnip affects cats in the real world. First, you’ll get a hit from the initial intake - the world will seem as though it’s in overdrive for a few seconds (using the Slow effect). Once this has worn off, you’ll see through a drugged haze (using the Sleeping Tree Sap effect), but your power in illusion will increase, as your perception of other realities is boosted. You will also find that your hunting instincts are sharpened (one-handed skill fortified by 10%).
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P.S. Make sure to read the full description for these mods - in order for them to work, you will sometimes need additional files / other standalone mods.
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If you’ve got a recommendation to share, make sure to leave a comment!
These quests tie in to the Skyrim Civil War between the Stormcloaks and the Imperials. You will be first given the choice to choose between the two sides right after the Unbound quest, depending on whether you followed Hadvar (an Imperial) or Ralof (a Stormcloak) to your next location. However, you're not actually locked in until later when you're asked to swear fealty to one side or the other.
Note: Once the player chooses a side the other quest will fail
Keep in mind also that many of the Civil War quests intersect or are the same, but will pan out from the perspective of the side you are on. The walkthrough will make note of these differences.
SIDING WITH the STORMCLOAKS[edit]
To join the Stormcloak rebellion, travel to Windhelm by way of walking, horse, or carriage, which is located towards in the northeastern section of Skyrim. After arriving, enter the Palace of the Kings and talk to Ulfric. He will send you to talk to another soldier, Garmer, and he will give you a little initiation quest called Joining the Stormcloaks. He will send you to a island farther north to kill an Ice Wraith, and will give you potions of resist ice damage. After killing the Ice Wraith return back, report in, take the oath of the Stormcloaks, and you have joined sides with the Stormcloaks.
Proceed to Stormcloak Quests
SIDING WITH THE IMPERIAL
|
Joining the Legion |
Joining the Stormcloaks |
||||||||||||||||||
KEY | |||||||||||||||||||
The Jagged Crown | The Jagged Crown | Quest | |||||||||||||||||
Optional Quest | |||||||||||||||||||
Message to Whiterun | Message to Whiterun | Achievement Quest | |||||||||||||||||
Missable Achievement | |||||||||||||||||||
Battle for Whiterun | Battle for Whiterun | ||||||||||||||||||
A False Front | Reunification of Skyrim |
Liberation of Skyrim |
Rescue from Fort Neugrad | ||||||||||||||||
The Battle for Fort Dunstad | Compelling Tribute | ||||||||||||||||||
Compelling Tribute | The Battle for Fort Sungard | ||||||||||||||||||
The Battle for Fort Greenwall | A False Front | ||||||||||||||||||
Rescue from Fort Kastav | The Battle for Fort Snowhawk | ||||||||||||||||||
The Battle for Fort Snowhawk | The Battle for Fort Dunstad | ||||||||||||||||||
The Battle for Fort Sungard | The Battle for Fort Kastav | ||||||||||||||||||
The Battle for Fort Neugrad | The Battle for Fort Greenwall | ||||||||||||||||||
The Battle for Fort Amol | The Battle for Fort Hraggstad | ||||||||||||||||||
Battle for Windhelm | Battle for Solitude |
Notes[edit]
- This questline is put on hold during the ceasefire negotiated in Season Unending; Civil War quests are unavailable until after the Main Questline is completed.
- Leftover dialogue, markers, quest updates, and other evidence suggests that at one time the game's developers intended the Civil War to be much more dynamic and complex than it currently is. Taking a hold would have involved capturing the outlying villages and/or points of interest as well as completing the regular missions. In addition, sieges like those seen during Battle For Whiterun and the final two battles were intended to occur with each hold capture. On top of this, the opposing side would actively participate in the war, which would have forced players to play defensive as well as offensive missions. Finally, it would have been possible for the opposing side to lose their main capital yet still have other holds, meaning the final battle may have taken place elsewhere (for example, for the Stormcloaks the final battle could also have taken place in Markarth, as well as Solitude.)
- In addition to the Jagged Crown quest, you were also at one time able to defect to the other side by favoring the opposing side during negotiations in Season Unending.
- An alternate method of completing any quests requiring you to take over a fort is to attack and defeat the local Jarl. Doing so is recommended in the event that the fort's defenders fail to spawn due to bugs. The quest will be marked as complete once the Jarl is on their knees. However, if the quest is completed this way, the guards and soldiers in the hold may not be replaced by guards and soldiers of the opposite faction. The Jarl and their court may not go into exile, nor will their replacements step forward or return from exile. Further bugs have also reportedly been triggered in this way.
- Even after finishing the war, a lot of people will discuss it as if it is ongoing, and the events in the Dark Brotherhood questline that relate to it do not change in any way.
Achievements[edit]
The same achievements can be obtained regardless of which side you choose. Three achievements (50 points; 2 Bronze and 1 Silver) are unlocked by the Civil War quests
-
Taking Sides (10 points/Bronze) — Join the Stormcloaks or the Imperial Army
- This is unlocked when you complete either the Joining the Stormcloaks or Joining the Legion quest.
-
War Hero (10 points/Bronze) — Capture Fort Sungard or Fort Greenwall
- This is unlocked roughly halfway through the Civil War. On the Stormcloak side, you must complete The Battle for Fort Sungard. On the Imperial side, you must complete The Battle for Fort Greenwall.
Note that both of these quests are optional and may be skipped depending on the results of Season Unending, which will cause you to miss this achievement.
- This is unlocked roughly halfway through the Civil War. On the Stormcloak side, you must complete The Battle for Fort Sungard. On the Imperial side, you must complete The Battle for Fort Greenwall.
-
Hero of Skyrim (30 points/Silver) — Capture Solitude or Windhelm
- This is unlocked once Skyrim has been liberated/reunified. On the Stormcloak side, you must complete Battle for Solitude. On the Imperial side, you must complete Battle for Windhelm.
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