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Since you already know what the best Crusader Kings 2 mods are, I thought you should probably get the skinny on the best additions to Paradox’s other grand strategy romp: Europa Universalis 4. It’s got more than a few, too.
Tweaks, fantastical overhauls, graphics improvements – modders have given the game plenty of love. And while some mods have fallen by the wayside, there’s still a mountain of crackers to dig through.All mods are compatible with the most recent version of the game (1.21) unless stated otherwise.
Common Universalis
By Common Universalis team
Let’s jump straight into the deep end with Common Universalis. There’s barely a single facet of EU4 that this mod doesn’t affect, burrowing its way into religion, vassal control, diplomacy… the whole kit and caboodle.
“Common Universalis focuses on the engine – how all those stuffs work together, how the world evolves from 1444 to 1836 and how human and AI players make decisions,” explains creator Corpsemania. ”In Common Universalis, every country can choose its own path to advance, every path has its problems, and every problem has its solutions.”
It’s in governance where the mod makes some of its biggest changes, introducing wrinkles to managing huge empires and making them feel fundamentally different from tiny nations. Trying to conquer the world means dealing with a bloated empire where corruption is rife and people aren’t open to new ideas. Ruling over provinces also costs Governance Capacity, generated by the primary culture, but reforms can allow you to give more authority to other cultures, embracing diversity.
Imperium Universalis
By Imperium Universalis team
Engine overhauls are grand, but they aren’t quite as sexy as conversions that change even the setting. Imperium Universalis casts EU4 back through time to 559BC, to the founding of the Achaemenid Empire. But don’t worry if you don’t care about Cyrus the Great or Persian shenanigans, there’s also plenty of Roman Empire dick-swinging, as the name suggests.
Though still in development, the mod already boasts hundreds of playable nations from antiquity, mechanics like Senate debates and historical events like that time Kirk Douglas kicked off a slave rebellion. You’ll also be able to watch the rise of Christianity, which sort of became a big deal. At the moment, the team’s looking for a new addition to help with creating 3D unit models.
In antiquity, people had to worry about this thing called food. What a strange time the past was. Imperium Universalis simulates this with a food system. Provinces and armies all need food for development and consumption, while certain provinces with the food trade good produce it every summer, allowing it to either be exported or used to feed your hungry population. Along with grub, the mod also introduces slaves that can be taken from battles, but you can be less of a dick by abolishing it entirely.
A Song of Ice and Fire
By Xylozi
If you’d rather conquer the Seven Kingdoms than the Roman Empire, you’ll want to pick a House and jump into A Song of Ice and Fire. With its focus on nations and empires rather than dynastic intrigue, EU4 isn’t quite the perfect fit for George R. R. Martin’s fantasy world that Crusader Kings 2 is, but this is still a robust mod with a lot of flavour and mechanical tweaks.
Ideas, buildings and religion have all been reworked to suit the lands of Westeros and beyond, while nations have been replaced by Houses – minor, great and royal – along with Free Cities and clans. The Houses all act like independent kingdoms, though they’re held together by the Iron Throne, effectively ASoIaF’s Holy Roman Empire.
Plenty of bookmarks mean that you can play a lot of historical starts, but only as one of the Great Houses, like Stark. If you want to try out a minor house, you’ll need to use the Shattered bookmark, inspired by the Shattered Europa mod, which lets you create alternate histories with greater ease.
Warcraft
By Warcraft team
Crave Orcs and demonic invasions instead of White Walkers? Then the Warcraft mod might tickle your fancy. With its huge, intricate map it covers both Azeroth and Outland, letting you take control of any power from Stormwind to the Burning Legion. It starts with the rise of the Horde and goes right up to Mists of Pandaria.
So far, the large team has added a great deal of custom icons taken from WoW, new governments, fel and holy religions, magic, and even the weird technology of the Gnomes and Goblins. Nations have their own National Ideas as well as cultural quirks, and there’s a multitude of decisions and events inspired by Warcraft’s venerable history.
MEIOU and Taxes
By MEIOU and Taxes team
Gigau and the rest of the MEIOU and Taxes team have barely left any part of EU4 untouched, reworking some parts, completely replacing others. 4,000 provinces, over 920 nations, new religious and trade systems, updated graphics and even a new musical score – it’s massive.
New features include a more elaborate development system that takes into account everything from policies to buildings, extra idea groups, war dynamism and totally reworked autonomy and westernisation mechanics. Be warned though: it’s a beefy mod that will probably make the game run a bit slower.
Shattered Europa
By PirateAE and Moon Moon (originally by Neprut)
Shattered Europa takes the alternate history conceit of EU4 and cranks it up to 11. Every country that has a core is playable, splitting the world up into tiny, squabbling states. It’s not a battle of super states, it’s a messy, chaotic brawl.
Along with the Shattered Europa 1444 start, the mod also throws in a few different alternate bookmarks for good measure, letting you try to construct France or unite Europe against the might of the angry Ottomans.
The mod’s original creator has stopped working on it, but PirateAE and Moon Moon have picked up the torch and updated it for the latest patch.
Europa Universalis 4 to Victoria 2 Converter
By Idhrendur
Though they’re only small, the converter mods continue to be some of my favourites. The Europa Universalis 4 to Victoria 2 converter takes your save from EU4 and allows you to keep playing in Paradox’s 19th Century grand strategy romp. It’s also compatible with saves started in Crusader Kings 2, so you can begin your journey as a marauding Viking Jarl and end it as one of the great European powers preparing for World War 2.
Extended Timeline
By Qweytr
EU4’s most absurdly ambitious mod, Extended Timeline expands the scope of the game to cover everything from 2AD onwards, all the way up to the year 9999. Almost 10,000 years of history is maybe too much history for anyone to handle, but if you’ve got the time, go for it.
Impressively, start dates comes with appropriate leaders, cultures, religions, buildings and territory, and the mod adds a whopping 500 new countries to the game and hundreds of historical decisions and events.
You can start in present day, the final bookmark, and try to wrest this runaway train back onto the tracks. Alternatively, begin your journey at the height of the Roman Empire and try to keep it going for as long as possible. No DLC is required either, which is a bonus. Lovers day songs in telugu.
Honourable Mentions
Graphical Map Improvements
By Bleergh
Makes the map look gorgeous.
Better UI
By Batziy
Changes the font size and makes some improvements to menus.
Lord of Universalis
By DKStranger
Conquer the world with Hobbits… when it’s updated for the new patch.
Fallout
By Fallout team
Post-apocalyptic EU4 with all the Fallout factions. It’s currently out of date and won’t work with the latest patch.
Extended Vanilla Experience
By Daniel
Overhauls the base game without making too many dramatic changes. It’s only been updated to 1.18, however.
Europa Duckversalis
By Iarba
Quack quack
And that’s your lot. But not really, because Europa Universalis 4 has more mods than there are countries. I’ve almost certainly left out your favourite, so feel free to lambast me in the comments, or just be nice and let people know what they’re missing.
(Redirected from Eu4)
Europa Universalis IV is a grand strategyvideo game in the Europa Universalis series, developed by Paradox Development Studio[2][3] and published by Paradox Interactive.[4] The game was released on 13 August 2013.[5] It is a strategy game where players can control a nation from the Late Middle Ages through the Early modern period (1444 to 1821 AD),[6] conducting trade, administration, diplomacy, colonization and warfare.
Gameplay[edit]
The game has been formed to begin historically, with real events occurring in real time. The game itself is an interactive map of Earth divided into the provinces that compose nations. Each of these provinces contribute to their country either positively or negatively, as provinces can both provide resources to a nation and serve as a point of unrest and rebellion. The gameplay requires the player to lead a nation by finding a balance of military, diplomacy and economy. The player does so through their choices as sovereign of their nation, and through the spending of resources available to them: Prestige, Stability, Gold (Ducats), Manpower, Legitimacy for Monarchies, Republican Tradition for Republics, Devotion for Theocracies, Horde Unity for Hordes and Monarch Power (Administrative, Diplomatic, Military).
Players can choose to conquer the world by military might, become a colonial superpower, establish trade dominance, etc as hundreds of different nations. These nations range alphabetically from Aachen to Zuni. [7]The game is a sandbox environment, and while there is no strict rule on winning the game, a loss occurs when the player's nation is removed, or annexed, from the map. Diplomacy is a large aspect of the game, as creating alliances, (or vassal states, and tributaries), improving opinions, and preventing defensive coalitions are vital to a player’s survival. Espionage can also be employed against enemy states in order to claim their territory, or incite rebellion in their provinces, along with other dubious ends. Combat can be waged on both land and sea, during which the game attempts to simulate real world factors such as morale, discipline, varying unit types with associated strengths and weaknesses, competency of leaders, terrain and supply lines.
Many major religions are present in the game and can provide distinct bonuses to their practitioners. Players can employ missionaries to convert their provinces or can engage in policies of universal religious freedom. For example, the Catholic faith makes use of the Papacy, which can allow a nation to have control over the Pope or to use their influence for other rewards. Technological advancements are invested in over time, and will require the expense of monarch points.
Gameplay is influenced by random events that arise every so often for the player. These events can be either helpful or harmful. Some of these random events are driven by an individual country's history, while some can apply to any country and serve generally to enhance the 'flavor' of the game. Players can choose to play single player mode versus the AI, or multiplayer over a LAN or the Internet against a mix of human and AI opponents. Single player also has the option of 'Ironman' mode, which locks several settings such as difficulty, and removes the control of saving the game from the player. This means that any mistakes are irreversible. It is, however, the only way to receive any of the game's many achievements.
Development[edit]
Early design discussions for Europa Universalis 4 began shortly after the December 2010 release of Divine Wind, the final DLC for Europa Universalis 3[8] with development beginning in earnest in about September 2011.[9] It was first announced to the public in August 2012, to coincide with a showing at that year's Gamescom,[10] after having been teased under the codename of 'Project Truman'.[11]
Throughout the game's development, Paradox Development Studio released weekly 'developer diaries' via their online forums, in which they detailed some feature of the game's development.[12] These included information about design philosophy, game mechanics that were being implemented, and features from Europa Universalis 3 that were being removed.
During its development, Europa Universalis 4 also had a greater priority given to stability and quality control than had previous games in the series. There had previously been a perception that Paradox's games were not worth buying until several updates or expansions had fixed stability issues. Studio CEO, Fred Wester described this perception as being like 'a slap in the face', motivating them to improve.[13] Another of Paradox's major goals was to retain the depth and complexity of their earlier grand strategy games, while making them easier for a player to interact with.[14]
Prior to release, a preview version of the game was showcased through let's plays[15] and via a multiplayer event for journalists.[16]. A playable demo of the game was released on Steam on 9 August 2013 with the game itself being released on 13 August.[14]
Following its release, development of the game has continued under the same model that Paradox had previously used successfully for Crusader Kings 2, with paid DLCs being released alongside, and helping to fund, additional free patches which add more features to the base game.[17][18] As of December 2018, fifteen expansions have been released for the game alongside many minor DLCs offering additional graphical or musical options.[19]
In October 2017, Jake Leiper-Ritchie took over from Johan Andersson as the game's director.[20]
Expansions and mods[edit]
A number of DLCs have been released for the game.
All DLCs are optional and may be applied to the base game in any combination. The largest DLCs come in the form of expansions, which significantly alter the mechanics and features of the game. There are also flavor packs (which add new events and minor mechanics, usually specific to one nation), music packs (which add more backing music) and cosmetic packs (which affect unit models, portraits, and the map). There are also three e-books which have no impact on the game itself, but coincided with the release of expansions.
Expansions are often accompanied by coinciding free patches to the game, which may adjust existing mechanics or add new ones in the theme of the expansion.
Mods[edit]
Warhammer 40k plasma gun. Aside from the official expansion packs, third-party mods are available on sites such as the Steam Workshop.[37] The mods can change the game's setting, add or remove features and game mechanics, and make graphical improvements. Popular mods include 'Extended Timeline', which expands the game's scope from 2 AD to the year 9999, the Game of Thrones adaptation 'A Song of Ice and Fire,' and complete overhauls such as 'MEIOU & Taxes'.[38]
Reception[edit]
Critical reception[edit]
Europa Universalis IV was met with generally favourable reviews, receiving a score of 87/100 on aggregate website Metacritic. Critics praised the improvements from Europa Universalis III, especially the new mechanics and graphics.[44][45] T.J. Hafer of PC Gamer described the game as an 'engrossing simulation that conquers the common ground between your average Civilization V player and the long-time devotees of grand strategy'.[46] Negative feedback focused on the tutorials, combat mechanics and bugs. Nicholas Pellegatta acknowledged these bugs and other issues were likely to be addressed in later patches and expansions.[47]
In 2013 Europa Universalis IV won the 'Golden Horseshoe' award in the category of 'Game of the Year' on the Polish website gikz.pl.[48] It also won 'Best Strategy' and 'Best Historical' in Game Debate's 2013 awards.[49]
Sales[edit]
As of February 2014, Europa Universalis IV had sold over 300,000 copies.[50] By January 2016, over 900,000 games were registered on Steam.[51] As of 21 June 2016, over 1 million copies have been sold.[52]
Pricing adjustments[edit]
In May 2017, Paradox Interactive normalized the prices of the game worldwide and its other products to account for the games being cheaper than intended in many non-western nations, just weeks before the annual summer Steam sale. This has led to massive backlash and boycotts by people from the affected nations, including a massive increase in negative user reviews on Steam in the following weeks.[53] On 22 June 2017 Paradox CEO, Fredrik Wester, announced that the prices would be returned to previous levels after the Steam summer sale and claimed they would try to reimburse anyone who bought their products during the time of the price adjustment.[54][55]
Spin-offs[edit]
In May 2014, Paradox released a book, Europa Universalis IV: What If? the Anthology of Alternate History, a collection of short stories inspired by the game and its time period, including one by Harry Turtledove.[56] The book was released as an ebook, as DLC for the game[57], and as a physical edition (ISBN978-9187687440).
In May 2018, at their PDXCon convention, Paradox announced that board games were being developed based upon four of their franchises, stating that they were on a 'mission to expand the IP.'[58] The Europa Universalis game is being designed by Eivind Vetlesen of Aegir Games, with Jonathan Bolding of PC Gamer describing a preview version as 'something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe'.[59]
Europa Universalis 4 Mod Game Of Thrones FrSee also[edit]References[edit]Europa Universalis 4 Game Of Thrones Mod Indir
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Europa_Universalis_IV&oldid=902919651'
Europa Universalis IIIEuropa Universalis III follows in the footsteps of its predecessors by offering players with one of the best grand strategy game they have ever experienced. The game dives deeply into each of its four major aspects - exploration, trade, warfare and diplomacy. Nation-building is as flexible and as in-depth as ever. Each country in the game's over 250 countries is also historically accurate, so as most of their global events and famous figures.However, the sequel has had some changes made to further improve the experience that it can offer. Some of these changes include a nicer 3D topological map of the world rather than the flat 2D version as well as the availability of a cooperative multiplayer mode where players get to work together - like an actual government - to govern a single nation. You can even start the gameplay whenever you like between the years 1453 and 1820, and freely customize your game. That's good and all, but the best part about all of this is the thriving modding community that is constantly churning out new and exciting content for you to have fun with. Sounds awesome? Well, you simply must check out this amazing game. Game of Thrones: ConquestGame of Thrones: Conquest is a rather impressive MMO strategy game that has rocketed to popularity not only because of theinsanely popular TV show it is associated with, but also because of the amazingly competitive gameplay it offers. In addition to the usual strategic conquest aspect, the game has special features like the kingdom management system of bannermen and lieges which doubles as a guild system as well. Its pace is also just perfect to get new players hooked onto the game.. and well, the game’s generosity when it comes to drops and freebies is probably a very important reason why most free-to-play players still stick around.So, conquer the various seats of power across Westeros and ultimately the coveted Iron Throne now in Game of Thrones: Conquest. Do you have what it takes to unite the seven kingdoms? PlatformsVisit WebsiteVisit WebsiteCategoriesEuropa Universalis WikiMMORTSMore ListsComments are closed.
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